Sword in the Sand was a game (prototype) I had high aspirations of making, which I still hope to create or at least take some elements of in the future! It would be a singleplayer, pixel RPG game using a Top-Down camera (similar to The Legend of Zelda: A Link to the Past). I mostly focused on game design, concept and list of features than actually coding anything (how surprising).
The setting was set in a very large desert, where the player plays a character called “Wanderer” (inspired by the character I’ve linked).
I had a long list of features I wanted to include in this game, things like:
- Level up character attributes (strength, dexterity, etc).
- Survival (gather food, water and find a shelter).
- Dynamic environments (sandstorms, moving sand dunes, etc).
- Upgradeable sword, which the game was focused around.
- Collect different types of cloaks, some are magical, others offer protection against the heat or the cold.
- Dynamic NPC (and questing) system, where rumors about the Player could spread to nearby village (good or bad).
The game was supposed to be created in Unreal Engine 4 game engine. You can find a more detailed description of mechanics and gameplay in the Readme for the game, you can also find more silly GameDev ideas of mine at the same place.