Sword in the Sand was a game (prototype) I had high aspirations of making, which I still hope to create or at least take some elements of in the future! It would be a singleplayer, pixel RPG game using a Top-Down camera (similar to The Legend of Zelda: A Link to the Past). I mostly focused on game design, concept and list of features than actually coding anything (how surprising).

Two sources of inspiration was The Legend of Zelda: A Link to the Past (my favorite game of all time) and a character concept created by Michael Doig (source). Judas Priest + Star Wars

The setting was set in a very large desert, where the player plays a character called “Wanderer” (inspired by the character I’ve linked).

I had a long list of features I wanted to include in this game, things like:

  • Level up character attributes (strength, dexterity, etc).
  • Survival (gather food, water and find a shelter).
  • Dynamic environments (sandstorms, moving sand dunes, etc).
  • Upgradeable sword, which the game was focused around.
  • Collect different types of cloaks, some are magical, others offer protection against the heat or the cold.
  • Dynamic NPC (and questing) system, where rumors about the Player could spread to nearby village (good or bad).

The game was supposed to be created in Unreal Engine 4 game engine. You can find a more detailed description of mechanics and gameplay in the Readme for the game, you can also find more silly GameDev ideas of mine at the same place.